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(...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD6Bw4.os3@lugnet.com... (...) Yeah, then you could create a bunch of peons that you then sacrifice so you can arm your better troops with magical items. Talk about chaos on the (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD5I9L.237I@lugnet.com... (...) to (...) items (...) distribution (...) the (...) the (...) themselves, (...) I do like this idea. Although this does not get around the multiple (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) On the other hand, if the most magical tower in existence has just been cracked open by a massive earthquake, it just may be possible that enough magical energy has been released that any time a soldier dies, his dropped items automatically (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Yeah, I'd kinda like to go this way more or less-- IE it's possible that 3 people bring gems (say) that all do negative things. Hence, people know "uh-oh, gems suck!" Originally I had a whacked out, but intensely random concept whereby: You (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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