To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 2754 (-10)
  Re: When the world was young...
 
(...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD6Bw4.os3@lugnet.com... (...) Yeah, then you could create a bunch of peons that you then sacrifice so you can arm your better troops with magical items. Talk about chaos on the (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD5I9L.237I@lugnet.com... (...) to (...) items (...) distribution (...) the (...) the (...) themselves, (...) I do like this idea. Although this does not get around the multiple (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) On the other hand, if the most magical tower in existence has just been cracked open by a massive earthquake, it just may be possible that enough magical energy has been released that any time a soldier dies, his dropped items automatically (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Yeah, I'd kinda like to go this way more or less-- IE it's possible that 3 people bring gems (say) that all do negative things. Hence, people know "uh-oh, gems suck!" Originally I had a whacked out, but intensely random concept whereby: You (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Yup, that works. Thanks. Although I do like Mike's idea of each item having a possible negative as well. -W Thanks -W (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Why not set it up with two potential effects for every item, one negative and one positive? When you pick up the item, a roll of 1-2 on 1d6 means the item is the bad version, otherwise it's the good one. That means no one will have an (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Alright you people have way to much free time at work so I'll post something quick before I get to far behind. Summary: -Each team has ten magic items (number them one through ten) -30 suitcases (small container) are placed on the field randomly (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Wayne McCaul" <wmccaul@NOSPAMattbi.com> wrote in message news:HD584w.16sn@lugnet.com... (...) idea (...) I'd (...) thing (...) and (...) roll (...) I think you're not seeing it right. Basically, each team comes up with 10 magical items. The actual (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) If it's any consolation, I've just about finished building a Medieval Battleship, which I was going to name the "LFB Pinafore". Hmm, maybe not. I will definitely figure out something appropriate though ... appropriate for whom, though, that's (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR