| | Re: When the world was young... Joe Comeau
| | | (...) You forget, you can't get rid of the magic item unless you die (well, that's what I'm proposing). Think "face-hugger" like in the movie Aliens...once it's their, you're bound to it. Only death will set you free. Only in this case, it might be (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
| | | | | | | | Re: When the world was young... David Eaton
| | | | | (...) Well... Let's say you're wearing a magic armor plate. Then you find *another* magic armor plate. Does it magically replace the one you're wearing? Does it create a matter/anti-matter paradox of both objects vying in utter contest to be worn, (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
| | | | | | | | | | | | Re: When the world was young... Joe Comeau
| | | | | (...) I knew you were going to ask that...I would say that a unit can only possess one of any kind of magic item (thus limiting their total ability to consume all magic in the world) and once they have an item of that type, that's it, so any future (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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