| | Re: NLDA [aka Medieval] Brikwars* Eric Kingsley
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| | In lugnet.org.us.nelug, Joe Comeau writes: <snip> (...) I think this is close to what I was thinking. Obviously team A knows something about team B but not everything and while they know some of their weapons team B obviously isn't going to leave (...) (23 years ago, 23-Jun-01, to lugnet.org.us.nelug)
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| | | | Re: NLDA [aka Medieval] Brikwars* Shaun Sullivan
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| | | | (...) I was thinking about this balancing act, particularly with respect to the weighting of available CP to account for one team having a fortified postion. Then I realized that I think Brikwars might be self-balancing in this regards. Buildings (...) (23 years ago, 24-Jun-01, to lugnet.org.us.nelug)
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| | | | | | Re: NLDA [aka Medieval] Brikwars* Eric Kingsley
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| | | | (...) I think this sounds fair. We havn't given point values for buildings before so it hadn't crossed my mind. If you want to go this route I don't have a problem with it. (...) Prepair to die, scumbag! (...) Thoughts... I think Team A stinks. (...) (23 years ago, 25-Jun-01, to lugnet.org.us.nelug)
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