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Mike Rayhawk wrote:
> In lugnet.org.us.nelug, Eric Kingsley writes:
> > I personally had a great time and I am not much of a gamer. I got a great idea
> > for what I need to do to bolster my forces so that I have a more balanced
> > force.
>
> One trick I've found that works well in that regard is to pretend you "forgot"
> about the 200-pt. limit.
>
> I'll tell you what though, having a more balanced force will help you win and
> all that, but a month after the game is over nobody's going to be talking
> about who won, they're going to be talking about the guy who went out in a
> blaze of glory, crashing his jet through a squad of troops and into a wall...
> so to some extent, the more unbalanced and ridiculous your army, the more able
> they are to pull off crazy stunts and last-ditch futile gestures, the better.
Agreed - the most spectacular actions of the game were indeed the destructions ...
you may notice the armored car in the pictures has spouts of flame coming from the
hatch - that was the handiwork of a spaceninja tossing grenades. Another sequence
of shots to be making their debut later this week shows a hapless motorcycle who
rounded a corner and met a wall of fire from a pair of mechs (thanks, Neil ;)
The balanced forces worked well in some respects - I actually only ended up
fielding about 1/2 of the items I brought, which turned out to be good because the
field would have gotten pretty crowded had there been much more. On the other
hand, we also ended up doing a lot of soft-shoeing around each other, which might
have been mitigated if somebody was at enough of a disadvantage that they had to
dig in and defend themselves. Of course, with more time I have no doubt this will
happen anyways, as one side starts to dwindle in numbers :)
>
> The other advantage to a badly balanced force (besides glory) in a game with a
> lot of players, is that it forces you to cut deals and depend on alliances.
> Well, that's not actually an advantage, but it makes the game more
> entertaining.
>
> Unless the loser has to buy everybody pizza and a round of drinks when the
> game's over, winning just isn't important enough to field a boring army. So
> be careful! Make sure you keep the right priorities!
>
> > Anyay here are some pics that might interest you. I have not specified any
> > particular groups for followups so if you respond to this for a particular
> > reason (i.e. gaming or mech) please set the followups as such.
> >
> > http://www.nelug.org/bw040100/
>
> These pictures are fantastic! Are you going to post captions for them?
Hopefully we will be able to do something like this - there's another roll of film
being developed, which in addition to showing some nice action shots, has a bird's
eye view of the landscape following every turn. We can circle units and draw
arrows and indicate taken shots with these, giving a play-by-play battle
analysis. Ahh, the distractions from work we invent for ourselves :)
Looking forward to the next round ....
shaun
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