| | Re: Just a few highlights and points... Brian Davis
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| | [following up my own post...] somebody emailed me: (...) No, actually I've not even implemented that strategy as yet (and I really really should - walk before flying (or plummeting)). The thing is, the 13 Nov ChiBots rules: (URL) the winner as (...) (19 years ago, 27-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
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| | | | Re: Just a few highlights and points... Thomas Chesney
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| | | | (...) This is actually very interesting. I guess one way to do it is to use the 'always turn left (or right)' technique to find the way from start to finish with the first go at the maze, recording the (x,y) position of each turn and to save space, (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
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| | | | | | Re: Just a few highlights and points... Brian Davis
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| | | | (...) Agreed. Using two rotation sensors could certainly work, but that takes two RCX inputs, leaving me only one light sensor for line following (OK most of the time) and detecting & describing junctions (rather more difficult with a single light (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
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| | | | | | Re: Just a few highlights and points... Steve Hassenplug
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| | | | Brian, don't read this. (he's trying to work it out for himself...) :) (...) While this is a good "brute force" method of mapping a maze, you'll be saving, and trying to use quite a bit of information that you don't need. Assuming you can identify (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
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| | | | | | Re: Just a few highlights and points... Brian Davis
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| | | | (...) I didn't read it. But if I had... (...) Agreed. although if we start running mazes with loops (like Alegomazer did) I think mapping, physically, the maze will likely be needed - if for no other reason than to know when you've closed a loop. (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
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| | | | | | Re: Just a few highlights and points... Steve Hassenplug
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| | | | (...) I must have done something wrong. I'm only keeping 2 bits per node, instead of 8. Steve (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
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| | | | | | Re: Just a few highlights and points... Brian Davis
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| | | | (...) Yes, I'm sure that's it - you just *imagined* you maze-solver worked ;-). (...) Hmm. OK, that's got me confused. I *know* I'm storing more information than needed, but each node in the path only takes 2 bits? If those two bits encode the (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
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| | | | | | Re: Just a few highlights and points... Steve Hassenplug
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| | | | (...) Nodes I haven't seen have a value of zero. Every time I [re]enter a node, I add 1 to the value that's currently there. If there's no right turn (I follow the right "wall"), I add 2. When the total is 4, you're done searching that node. So, (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
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