 | | Re: tic-tac-toe - Clearing the board
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| For now, I think I'm falling onto the side of "no bonus". Mostly, I want this to be a tic-tac-toe challenge. I'm assuming that if we get a dozen entries for example, then there will be a broad enough range of skill levels that the bonus won't really (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
| | |  | | Re: tic-tac-toe - Clearing the board
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| (...) This is kind of tough. My initial thought was to "tip the scale" towards a robot that can not only play, but also clear the board. However, I doubt anyone will be able to build a robot, then go back and add-on the "Clear-the-board" feature. It (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
| | |  | | Re: tic-tac-toe - Clearing the board
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| (...) I'm really on the fence. I just think it may limit either the number of entrants, or the number of competitive entrants. On competition day I'd like to see many (a dozen?) competitive robots, not 3 or 4 that are head and shoulders above the (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
| | |  | | Re: tic-tac-toe - Clearing the board
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| (...) Ok, I'll assume I didn't say this in the message you replied to: On Fri, November 4, 2005 9:45 am, Steve Hassenplug wrote: (...) Here's my suggestion for scoring: 1) The event winner will be the robot that wins the most matches. 2) Each match (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
| | |  | | Microscale Zen monastery
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| A generic Tibetan Zen monastery/abbey, hidden deep in the Himalayas: (URL) I built this for an entry in the short-animation contest at the (URL) Katsucon> anime convention -- it would provide the establishing shots, and I'd then cut to a room with (...) (21 years ago, 4-Nov-05, to lugnet.announce.moc, lugnet.build.microscale, lugnet.org.us.delvalug, FTX)
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