| | Re: Connect Four game issues Calum Tsang
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| | (...) See the post about IR. Mechanical works well so kids can play the robots. That could very well be a qualifying-have someone play a full game with the unit without failure. (...) Sounds right to me--it's not a big deal to buy a game board. God (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: Connect Four game issues Iain Hendry
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| | | | (...) :) On one plane it's easy, but the other is a little bit more tricky, I supose (since the chips are thin). (...) Huh? Why does the robot have to grab onto the board? If you want to do that, just say, you can grab onto the left side of the (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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| | | | | | RE: Connect Four game issues Ralph Hempel
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| | | | (...) You can't grab the board. The base the board is attached to has some techinc beams along the bottom that you can attach your bot/gantry to for indexing purposes using Technic pins or axles... That way, you can guarantee no obstructions due to (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Connect Four game issues Calum Tsang
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| | | | (...) But as Iain says, the tolerance on the width axis is much higher. Clamping the board allows you to control the tolerance. The further away you are from the base (ie, the top, where accuracy counts) the more it'll sway/bend etc. We should have (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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