| | Re: rtlToronto15 January issues Iain Hendry
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| | (...) Do you have any idea of how complex that would be? :) It would look cool (like a Borg cube), but I think altogether impossible. People have enough trouble doing 2-D mazes (micromouse), and you're talking about adding a third dimension. I think (...) (21 years ago, 25-Aug-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: rtlToronto15 January issues Chris Magno
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| | | | (...) Calum, lets just leave it at a "maze" and mark a correct path. with all the T's and Y's they could very well lead to a finish, but we have one "proper way" lets not encourage the multi-path. if a multi path works out in the building of the (...) (21 years ago, 25-Aug-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: rtlToronto15 January issues Iain Hendry
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| | | | (...) And Rapid Duck Assembly™!! :D Iain (21 years ago, 25-Aug-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: rtlToronto15 January issues Calum Tsang
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| | | | (...) I'm actually REALLY looking forward to a game like that. Put those 9751 Dacta Control Labs to some use. I think everyone has one now. Calum (21 years ago, 25-Aug-03, to lugnet.org.ca.rtltoronto)
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