Subject:
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Re: event driven vs. timing driven code...
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Sat, 18 Feb 2006 02:13:33 GMT
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Viewed:
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702 times
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David Koudys wrote:
> K, most of my codeing for every competition has been based mostly on
> timing--sure I had a few events, such as touch sensors and light sensors and
> such, but when touch sensors were pressed, the code was to back up for x
> seconds, rotate for x seconds, and continue on its merry...
>
> However, for this competition, I'm going (at least so far) on a pure event
> driven code--do this until sensor is pressed, or do this until light value is
> less than that...
>
> I think in my entire code, I have one Wait command, and that's at the
> beginning...
>
> The problem arises, at least for me, is that I've never done it this way before.
> I'm finding it difficult to account for the different events, and getting them
> straight in my mind.
Welcome to MY world! thats how I have programed MOST of my bots, and
THATS the number one thing that bites me in the A..... arm.
you just CANT think of all the scenarios.
This is going to be a GREAT game.
> I think I've got a good grasp on it, but we'll see.
>
> This is fun :)
>
> Dave K
i am so impressed with your seek bot. that video was cool.
Chris
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Message has 1 Reply: | | Re: event driven vs. timing driven code...
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| (...) When using events I tend to use a state model, and use the events to switch the state. So my main loop is: repeat forever if state 1 do stuff if state 2 do stuff if state 3 do stuff and then have eternal tasks defining the state. Works OK, but (...) (19 years ago, 19-Feb-06, to lugnet.org.ca.rtltoronto, FTX)
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Message is in Reply To:
| | event driven vs. timing driven code...
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| K, most of my codeing for every competition has been based mostly on timing--sure I had a few events, such as touch sensors and light sensors and such, but when touch sensors were pressed, the code was to back up for x seconds, rotate for x seconds, (...) (19 years ago, 17-Feb-06, to lugnet.org.ca.rtltoronto)
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