| | Re: Connect Four game issues
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(...) only home (...) to (...) do, (...) We're pidgenholing again... argh..... :( (What if my robot is made of PRIMO and powered by love?) Iain (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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| | Re: Connect Four game issues
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(...) Of course it does...I've never seen it fail, and I've used it many many times in all kinds of environments. (...) The exact same situation could apply to a direct link. In either case, I think there is something to be said for a judge / (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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| | Re: Connect Four game issues
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(...) then it ain't home on the x axis, there's the actual board and then there's beside the board to make way for the other 'bot. Why would you need to return to beside teh board for each scan, and if you do, then have a "beside the 'beside the (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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| | Re: Connect Four game issues
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(...) no it does not! for the most part with a head to head robot. YES. but some place NOT in you basement, under not ideal conditions..... (...) and what happens IF/WHEN I send a "your turn" signal, and you miss it? then what? who's to say you (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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| | Re: Connect Four game issues
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Silly is all this complicated and wasteful crap about motor and sensor ports. IR works very nicely and consistently. If we're worried about interference from other competitions we could place just about anything in the path of the IR and we'd be (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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