 | | Re: rtl22 working concept
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(...) while the Arbitrator is VERY cool. there is only one. These games are difficult enuff to organize ithout the extra step of hooking up to the Arbitrator. I suggest keep it simple. 2 bot's and a human to time the game. Chris (19 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) So none of the "Arbitrator" stuff here? -Rob A> (19 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) Right, and how many studs is a sheet of paper so that a baseplate can be built around it, genius? :) Calum (19 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
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On Mon, August 14, 2006 1:59 pm, Calum Tsang wrote: Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe I would take that as a complement, except I know what your other option is. :) (19 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) I have (yet another) suggestion. This should help people decide where and how to "make their marks", and will help decide if a robot does a bad job of looking for the mark, or a bad job of making a mark. On the pre-printed board, print a small (...) (19 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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