| | CAD Animation of OBB Classic Space Layout... David Koudys
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| | 'cause I don't have enuf to keep me occupied, I decided to throw some animation in the virtual space layout-- (URL) latest iteration-- (URL) all movement, including the camera view, are hard-coded (x,y,z co-ordinates) into POV-Ray and then rendered (...) (13 years ago, 13-Mar-12, to lugnet.org.ca.obb, lugnet.loc.ca.on, lugnet.org.ca.rtltoronto) !
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| | | | Re: CAD Animation of OBB Classic Space Layout... Larry Pieniazek
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| | | | (...) I like the swooshing through the monorail supports. AND that you built them partly using newer parts and partly old... I take it the camera was flying the same path as the ship it was following? Nice work. ++Lar (13 years ago, 13-Mar-12, to lugnet.org.ca.obb)
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| | | | | | Re: CAD Animation of OBB Classic Space Layout... David Koudys
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| | | | | (...) I wanted to make supports that looked like they may have been in a 'newer' classic space monorail set. The octagonal bricks worked perfectly--they allowed exactly 10 bricks between monorail levels, including the support plate for the actual (...) (13 years ago, 14-Mar-12, to lugnet.org.ca.obb)
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| | | | Re: CAD Animation of OBB Classic Space Layout... David Eaton
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| | | | (...) That's pretty cool! I love the added movement with the spaceships flying around in addition to the camera animation. Are the monorail tracks in LDraw somewhere? Last I recall looking, I didn't see them, and... it looks like yours doesn't have (...) (13 years ago, 14-Mar-12, to lugnet.org.ca.obb)
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| | | | | | Re: CAD Animation of OBB Classic Space Layout... Ross Crawford
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| | | | | (...) That's OK, it doesn't have 1x4 plates joining the track sections either ;) ROSCO (13 years ago, 15-Mar-12, to lugnet.org.ca.obb)
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| | | | | | | Re: CAD Animation of OBB Classic Space Layout... David Koudys
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| | | | | | (...) Lazy CADder!!! Someone should set him straight! Dave K (13 years ago, 16-Mar-12, to lugnet.org.ca.obb)
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| | | | | | Re: CAD Animation of OBB Classic Space Layout... David Koudys
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| | | | (...) No ramps are done as yet (taht I could find) and the rest are unofficial parts I used MLCad and then POV-RAY using the animation options. It woprks well but is manually intensive Thanks for looking! Dave K (13 years ago, 16-Mar-12, to lugnet.org.ca.obb)
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