To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.off-topic.geekOpen lugnet.off-topic.geek in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Off-Topic / Geek / 3755
  Re: Elements of a brick oriented RPG
 
(...) It's not that simple... the GM _has_ to fudge things to keep PCs alive. If the party is in the warp core engine room and someone chucks in a big ol' grenade, there's two choices-- someone throws himself on it and becomes goo, or nobody does so (...) (22 years ago, 4-Jun-02, to lugnet.off-topic.geek)
 
  Re: Elements of a brick oriented RPG
 
(...) <snip> (...) This sounds to me like a scenario which isn't designed correctly for the tone of the campaign the GM wants to run. I also question the bit: "but you do have to be flexible to get the story where it needs to go." To me that sounds (...) (22 years ago, 4-Jun-02, to lugnet.off-topic.geek)
 
  Re: Elements of a brick oriented RPG
 
(...) Because I'd like my players to be happy. I could instead, decide about how long it takes for a saboteur to blow up the ship, and then after fifteen minutes of game time have passed, say, "The walls of the ship glow white-hot and then you don't (...) (22 years ago, 6-Jun-02, to lugnet.off-topic.geek)
 
  Re: Elements of a brick oriented RPG
 
(...) I'm curious, was this an example of a real scenario, and I'm just missing things because there's no way you can compress a game session into a posting or two, or is this a constructed example? If the latter, it sounds like a poorly constructed (...) (22 years ago, 6-Jun-02, to lugnet.off-topic.geek)
 
  Re: Elements of a brick oriented RPG
 
(...) It was just a quick example off the top of my head-- certainly, any such example will have piles of nits one can pick, and that's sort of my point-- anything's gonna have those sorts of problems, and finding those problems is exactly what PCs (...) (22 years ago, 6-Jun-02, to lugnet.off-topic.geek)
 
  Re: Elements of a brick oriented RPG
 
(...) Ok, this points out a problem with constructions like this, they will have far more holes than something that was thought out. This particular construction is actually a good thought exercise for working out gming and campaign style. If (...) (22 years ago, 6-Jun-02, to lugnet.off-topic.geek)

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR