(...) Each to their own I suppose. Outside of the odd mech or spaceship, I generally build robots and machines. Not lining up straight could be a major problem if a mechanism snags something. Of course for more aesthetic models, it actually may add (...) (18 years ago, 26-Jun-06, to lugnet.off-topic.clone-brands)
(...) Maybe that's the crux of it. I've never been much for building robots or gear-based machines, so perfect tolerances aren't really a factor. I love the slight variations when building walls or hulls, kind of like the way Star Trek vessels are (...) (18 years ago, 26-Jun-06, to lugnet.off-topic.clone-brands)