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Subject: 
Re: [CW] Castle World idea
Newsgroups: 
lugnet.castle, lugnet.loc.us.ma.bos
Date: 
Mon, 31 Jan 2000 00:41:25 GMT
Viewed: 
31 times
  
In lugnet.castle, Eric Kingsley writes:
> In lugnet.castle, Jeff Johnston writes:
> > Eric, Shiri, and other Boston-area folk interested in the "Castle World"
> > project -
> > 
> > What say we all get areas near each other?  Since we all live in roughly the
> > same area, it would make it a *lot* easier for our nations to interact,
> > because we could get together *really* easily to photograph stuff.
> 
> Sounds good to me although I already have a couple of building's placed in
> Castle World I am sure we could get Craig and/or Pawel to uproot them to
> another location if need be.

Yeah, it probably isn't too hard, considering that they'd have to add things
all the time anyway, they probably would be able to subtract stuff...

> 
> > 
> > I'd kind of like an area with both desert and seacoast, because I'm vaguely
> > pondering something like the Barbary pirates that operated in the
> > Mediterranean, but I don't know if any of you folk are interested in doing
> > ships and seafaring stuff.
> 
> I was actually thinking more "Forest by a River" for my set up.  I would guess
> I could do the Seacoast but I don't really think my stuff fits into desert
> very
> well. I would also like to stay away from using Palm Tree's by my creations (I
> just don't like them).

LOL! Palm trees don't work too well with castle walls (IMO)...

I think that it is possible to work together without having to give up our
ideas - for example, I can be placed along the shore on a forest/grassland,
next to a river that winds up into the sea, while Eric can be up-river in the
deeper forest. Jeff could be on the continuation of the shore, in a more
deserty-region. I don't mind a bit of desert in my realm.

> 
> As far as seafaring goes I have considered it although I am limited to the few
> Pirate things I won in the latest AucZilla in terms of building a ship.


I have too, but I'm no ship-person. I might have some small ships for the king
and queen.

> > 
> > There'd be plenty of opportunity for trade and interaction with the actual
> > governments in the region as well.
> 
> Cool!
> 
> > 
> > A hot, near-desert climate would also suit the 'Star-Wars' peasant style
> > of dress, which I think would benefit all of us in terms of boosting the
> > population. (Personally, I'm going to try my hand at some more customizing
> > to try to get things like turbans.  I'll let you know how it turns out.)
> 
> I would agree with Shiri here in that the 'Star-Wars" peasants really work in
> just about any region.
> 
> Anyway I am sure we can find an area that is mutually benifitial to us all and
> it sounds like a fun Idea so lets try and find an area we all like.

Like the area I described. Craig, could you maybe try make something like
that? No rush, just interested.

-Shiri
http://www.geocities.com/shiri_lego/



Message is in Reply To:
  Re: [CW] Castle World idea
 
(...) Sounds good to me although I already have a couple of building's placed in Castle World I am sure we could get Craig and/or Pawel to uproot them to another location if need be. (...) I was actually thinking more "Forest by a River" for my set (...) (27 years ago, 30-Jan-00, to lugnet.castle, lugnet.loc.us.ma.bos)

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