|
![](/news/x.gif) | | Re: Codename Carver
|
| (...) For my articulation, I just counted all the moveable joints. I strive for the most poseable creations I can make, as close to real human movement as possible. The problem I run into is that I add alot of weight in the torso and arms, and the (...) (22 years ago, 5-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
| | ![](/news/x.gif) | | Re: Codename Carver
|
| (...) I really don't have any internal gears, just what you see here on the hips... (URL) are two worm gears inside this case. The gears on the thighs, shown here... (URL) "plug" into the round technic holes on the hip case. everthing else is pretty (...) (22 years ago, 5-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
| | ![](/news/x.gif) | | Re: Codename Carver
|
| (...) pic, I was intrigued by the hint of a worm gear in the thigh area. My favorite parts of this mecha are the head and the feet. I also like the way you made the lower legs, with the Gundam-esque bulge. A fine model indeed! And it looks very (...) (22 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
| | ![](/news/x.gif) | | Re: Codename Carver
|
| That's a very elegant and graceful looking mecha. It reminds me of a deadly ballerina dancer or something, heh. Good work! I'm interested in the engineering of that mecha. I'd appreciate it if ya' posted any internal shots or shots of the gears and (...) (22 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
| | ![](/news/x.gif) | | Re: Codename Carver
|
| Hey thanks for the feedback Geordan. I like hearing your guys' comments. (...) I actually built those feet along time ago (right after Christmas). I just had builders block until about a week ago and built the rest of Carver in about a day. (...) (...) (22 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
| |