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In lugnet.gaming, Andrew Engstrom wrote:
> In lugnet.gaming, Lindsay Frederick Braun wrote:
> > Hi,
> >
> > I've found the following little helpful bit
> > of freeware for those SMs who like using XYZ
> > space and loads of stars. It's called 3D Star
> > Map (ver. 1.3), and can be acquired at:
> >
> > http://www.psyberion.com/sauron/techdev/swdownload.html
> >
> > It's taken all the long math out of my distance
> > calculations, and really has been helpful to the
> > travelers as well. I recommend it heartily if,
> > like me, you've got a severe "astrophysics realism"
> > fetish and like tossing stars into 3D space.
> >
> > (Oh, and I don't know if it's Mac-friendly at all.)
> >
> > all best
> >
> > LFB (-3,7)
>
> Cool. I DL'd it and tried it out -- great tool, but it's gonna take me a little
> while to learn how to use it ;-)
>
> Thanks for the interesting post!
> Andrew
And of course a link to basic information
about spectral classes and types:
http://lheawww.gsfc.nasa.gov/users/allen/spectral_classification.html
I should have put this in first but, hey, there you go.
You can actually get XYZ Gliese data online too, if
you go looking, so you can plot absolutely huge XYZ
starmaps if you want. The problem I find is that you
need to "correct" because any Earth-centered data will
be very heavy on brighter stars the farther you go
out--a star the size of A Centaurus C (Proxima) would
be virtually unfindable if it were 100 or so light
years out instead of 3.9.
(I also add in brown dwarfs [Spectral Class L] and very
small red stars [M5-M8] to my maps, because though we
can't see them, they've been shown to exist.)
best
LFB
XFUT set -> .gaming.starship
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