To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 942
941  |  943
Subject: 
Re: New space wargame: Fleet Command
Newsgroups: 
lugnet.space, lugnet.gaming
Date: 
Sat, 24 Nov 2001 23:53:34 GMT
Viewed: 
1386 times
  
   This seems pretty cool, unfortunately I haven't read all the rules
yet. Though I'll be sure to give you feedback as soon as I do.
   Anyhow, Zac, are you willing to post the source code for your
program? If it's in C++ or C I might be able to make a Mac version, or
find someone who'll do it..
--
Discover the might of the Solarian Empire, citizen!
http://www.geocities.com/stuttgartergunther/index.html
-Jordan Greer



Message has 1 Reply:
  Re: New space wargame: Fleet Command
 
(...) Actually, I wrote the program in Visual Basic. Converting to a mac version would be good, though. I'll post the code when I have a final version done. Zac Soden (23 years ago, 25-Nov-01, to lugnet.space, lugnet.gaming)

Message is in Reply To:
  New space wargame: Fleet Command
 
Hi there everyone, Lucky for me, I have just finished year 12 and, after a streak of inspiration, I have written a wargame. Although Brikwars is a great, well written game, I was finding it a bit slow to play with all of the dice rolling for (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)

3 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR