To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 717
716  |  718
Subject: 
Re: Green Ship MOC
Newsgroups: 
lugnet.pirates, lugnet.gaming
Followup-To: 
lugnet.gaming
Date: 
Sun, 25 Mar 2001 21:28:24 GMT
Viewed: 
947 times
  
Mr L F Braun wrote:

In lugnet.pirates, Frank Filz writes:
In some ways, I've thought about getting rid of the extra step in ship
class for the larger 16-wide ships. It's a real bear to get that extra
cannon into the ship. One thing that could be done is dispense with the
sloping poop deck, then you can fit a cannon up there. On my Red Seas
Barracuda, I mounted two rotating cannon on the foc'sle. I didn't bother
with the swivel mounts, I allow the cannon to just be swapped to the
appropriate side of the ship.

   Stands to reason.  But could not the larger class still be useful,
   if only for carrying capacity, speed, and hits to destroy?  I'd
   be interested in hearing what the new difference would be, if any.

I would be inclined to make the only change be that the number of cannon
doesn't jump. The hit points and initial crew for a battle game probably
do make sense to have the jump. Of course it's a limited issue in some
ways the way I will tend to be running the game since I'm not sure how
often the larger ships will come into play if we constantly do the
campaign game style. I'm hoping we can get a smoother running game, and
I think I will make it easier to get treasure so ship upgrades happen
more often.

The other thought would be to have session to session continuity so that
over time you may get bigger ships (but make sure the game is
sufficiently destructive that you get reset often to avoid the 18th
level wizard problem).

I've also toyed with the idea of starting players with larger ships, but
then the cutters might not come into play very well (though perhaps
players could be started with 2 or 3 classes of ship).

I may have to consider thoughts on a battle game with enough campaign
style elements that people can start with several classes of ship, but
still encourage some of what I see as the good points of the campaign
game (one must realize that my interest in gaming has always been
campaign role playing, I've never been too much of one for traditional
war games).

If you don't mind a bit of red in your spars, you can dramatically
increase your crew carrying space by buying a horde of Axe Carts to get
the red 1x4 plate with rod hooking down. That allows your spars to be
studs up, which means minifigs can stand on them. I managed to at one
point get a good bunch of black 1x4s with the rod hooking down so I will
be able to make a good number of ships with studs up spars.

   I'm glad you managed to get a bunch of those.  I'm now wishing
   I hadn't gotten rid of all my Weapons Wagons.  Wait, I still do
   have a couple unopened!  (What sets did those pieces come in?)

As far as I know, the only place the 1x4 plate with rod hooking down
have appeared in black have been pirate ships. I got my stock from
AucZilla or one of the other big parts auctions. I remember paying a
pretty penny for them, but I was willing to do so because I knew I
wanted to convert a bunch of older pirate ships to studs up spars. I was
ecstatic to see the part in the Axe Cart even if it was in red.

FUT: lugnet.fun.gaming

Frank



Message is in Reply To:
  Re: Green Ship MOC
 
(...) Stands to reason. But could not the larger class still be useful, if only for carrying capacity, speed, and hits to destroy? I'd be interested in hearing what the new difference would be, if any. (...) I'm glad you managed to get a bunch of (...) (24 years ago, 25-Mar-01, to lugnet.pirates, lugnet.gaming)

7 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR