Subject:
|
Re: Pirate Game at Dragon*Con
|
Newsgroups:
|
lugnet.gaming
|
Date:
|
Thu, 6 Jul 2000 16:25:19 GMT
|
Viewed:
|
2187 times
|
| |
| |
In lugnet.fun.gaming, Frank Filz writes:
>
> I'm curious as to what the scenario set up here is. You mention people
> starting with cutters, and 4 hours not being enough time to upgrade (from my
> experience, 5 or 6 hours may not be enough either), but have the players
> divided into fleets. Is the purpose of the fleets to reduce the mess of a
> total free for all?
That, and to give some social structure to the game. Most people want to team up
anyway . . . this just formalizes it a little bit and invites more roleplaying.
Sometimes groups of friends form fleets. Sometimes I can use experienced players
as the nuclei of fleets, and thus lure them into training their fleetmates
rather than taking advantage of the newcomers.
> I'm definitely interested in ideas on how to resolve the issues around younger
> players. You did mention they were helpful during setup. I suspect in general,
> one is just going to have to set an age limit and then be prepared to deal
> with the occaisional immature player (and there is nothing saying that player
> won't be 20 - I've had some immature players in college).
Yes. And at one con where I've done the game three times now, there is a regular
player who is physically adult but mentally and emotionally much younger. He
tries to be good, and we work around him. He's good about accepting cautions,
even if he does not remember them very long. He loves the ships . . .
> In a smaller game, the solution may be to set the younger players of in an
> insulated corner, bordered by understanding players. Make sure there are some
> interesting islands for the younger players to explore, and just hope they
> don't cause too much disruption (the younger player in the Brickfest game
> caused no disruption because she was exploring an island no one else was near).
That could work. Have to think on that . . .
> Of course some young folk may not even become an issue. While we were setting
> up the Brickfest game, there was one youngster who wanted to play. He just
> commandeered one of the ships and sailed it around the play area. By the time
> we actually started, his parents had taken him and left (they were just
> dropping in). He was causing no disruption or damage, and seemed to be
> enjoying himself, so I just let him be.
Right answer :-)
Yes, some parents will be understanding. And some want to play WITH their kids -
I had a game not long ago where the father and three old-enough kids were
playing enthusiastically (and the mother kept orbiting and whining "How long
does this last," but that's the way it goes). I have also encountered parents
who saw the game as a place to dump the kid for a few hours so they could go
party. Bad, bad.
|
|
Message is in Reply To:
| | Re: Pirate Game at Dragon*Con
|
| (...) Atlanta (...) at (...) into (...) I'm curious as to what the scenario set up here is. You mention people starting with cutters, and 4 hours not being enough time to upgrade (from my experience, 5 or 6 hours may not be enough either), but have (...) (24 years ago, 5-Jul-00, to lugnet.gaming)
|
3 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|