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 | | Re: Seeking Lugnet community help for a freeware computer game
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| (...) Danny, thanks for the reply. I have just discovered the Lcad->MLcad->l3p->povray method, and though I've only done the first 2 steps, I can see (having seen some nice POV renders on websites) the quality that can be achieved. As for your (...) (19 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
| | |  | | Re: Seeking Lugnet community help for a freeware computer game
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| (...) Hi there Gabriel, This sounds very cool. I am not sure I can help you with provision of sprites, but have you thought of using a script to convert LDraw models to simpler meshes (with textures), and then animating those. I know you are going (...) (19 years ago, 9-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
| | |  | | BrickQuest
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| Are there any write ups of BrickQuest games? Pics of rooms made? Other chat/advice/discussion of this game? I am interested in trying it, but can't find any good websites on it (other than brickquest.com of course)! Any help would be appreciated... (...) (19 years ago, 8-Jul-06, to lugnet.gaming)
| | |  | | Brickwars CyberWarfare type game
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| Sitting here in class, listening to a video on cyberwarfare and cyber-terrorism, made me wonder if anyone has attempted a Brikwars game with this type of theme. I know that Mike included a brief reference to it in BW Core Rules 2001, including a (...) (19 years ago, 22-May-06, to lugnet.gaming)
| | |  | | Better late than never, BrikWars 2005 is out of the gate
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| Wow! Lugnet sure is quiet when you put .admin in the skip-filter. I hope you guys don't mind me interrupting the cultured debate about who gets to be the foulest villain in the Friendliest Place on the Internet -- but I've got news! Ludicrously (...) (20 years ago, 2-Apr-06, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.announce, FTX) !!
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