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     |    | My First Pirate Game GMing
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  |   Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...)   (21 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)   
   |   |   |    |    | Re: Is BrikWars Dead?
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  |  (...) Lugnet and Yahoo are fine, but gamelug is the one that's actually costing me money! But seriously, I was trying to make a joke, posting to a thread that was supposed to be about what a bad job I'm doing keeping my own website updated. - Mike.    (21 years ago, 29-May-04, to lugnet.gaming)   
   |   |   |    |    | Re: Is BrikWars Dead?
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  |  (...) Many factors are contributing to that, Christopher is moving, I am working and taking training classes in the evenings. I have posted to lugnet.gaming and LEGO_Warfare@yahoogroups.com recruiting players and GM's. We will endeavor to do better, (...)   (21 years ago, 29-May-04, to lugnet.gaming)   
   |   |   |    |    | Re: Is BrikWars Dead?
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  |  (...) No, I admit nothing. Deny everything. Demand proof. Rats, Im in the program. Oh well. The game breaks out as follows Real-time playing is limited. Four hours for a session puts limits on the size and complexity of the scenario. Squads are (...)   (21 years ago, 29-May-04, to lugnet.gaming, FTX)   
   |   |   |    |    | Re: Is BrikWars Dead?
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  |  (...) Wow! So how come none of this is posted on gamelug.org? I can't believe you guys are doing such a bad job of keeping the website updated. - Mike.    (21 years ago, 29-May-04, to lugnet.gaming)   
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