To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 149
    Re: brikwars... —Mike Rayhawk
   (...) When we have too many guys on the field to keep track of, we're careful to make sure they always hold their weapons in such a way to indicate whether they are ready to attack, or whether they have just attacked. After firing a ranged weapon, (...) (24 years ago, 22-Apr-00, to lugnet.gaming)
   
        Re: brikwars... —Jeff Christner
   (...) Even if I were only playing a game with one opponent, I think that I'd like to have some variable to see who moves and attacks first at the start of every game turn. With the most recent group we had of 4 people, two of my allies went, then (...) (24 years ago, 22-Apr-00, to lugnet.gaming)
   
        Re: brikwars... —Mike Rayhawk
   (...) I see what you mean. (...) Shoot, I really did make that kind of unclear. The text in 1.3 is a holdover from the 1996 rules, when all attacks were cumulative not just for each turn, but for whole rounds. We found that was really hard to keep (...) (24 years ago, 22-Apr-00, to lugnet.gaming)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR