| | Re: Dragon's Archipelago Micheal Hassall
| | | (...) Great, with all the psychos arguing in castle. its good that a game project has survived. I personly liked the idea of i.o.m but the game play was rubbish i would love to be a part of this game, as a player or a G.M . (22 years ago, 31-Jan-03, to lugnet.gaming)
| | | | | | | | Re: Dragon's Archipelago Alex Polimeni
| | | | | (...) I dont get it. I propose this idea, and i work on it, and then, once people start arguing about it, its dropped, and near exact duplicate is made, that only get support. i dont get it. Why, when i propose something, it gets ripped to shreds, (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
| | | | | | | | | | | | Re: Dragon's Archipelago Leonard Hoffman
| | | | | (...) Wow! You proposed this EXACT idea? A "near exact duplicate"? The point is: everyone has a different idea about how a game should work, and making all those ideas mesh well is difficult at best. *MY IDEA* was a castle-game-forum in which (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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