| | Re: Elements of a brick oriented RPG
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(...) One of the ideas I've been keeping on the back burner for BrikWars is a supplement for some kind of construction-campaign system. It's anybody's guess as to when (or if) this idea will ever get fleshed out, so I'd be just as happy to see it (...) (23 years ago, 20-May-02, to lugnet.gaming)
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| | RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) This is a cool idea, but does it neccesitate no character advancement? Is the goal to just get away from the traditional RPG aspects, to simplify the rules, or something else? Would having both advancement mechanisms work? (...) So, the idea (...) (23 years ago, 20-May-02, to lugnet.gaming)
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| | Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) I didn't really mean to exclude anything, I really just meant to raise the idea that character advancement isn't really an absolute necessity. The game would be a lot simpler if it were left out; in any case, with only four possible ratings (...) (23 years ago, 20-May-02, to lugnet.gaming)
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| | Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) This concept is in fact an integral part of my own current project. I have been designing rules for a Castle-specific PBB wargame in conjunction with building a display that is built both with the rules in mind and with the intent of just (...) (23 years ago, 20-May-02, to lugnet.gaming)
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