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 Gaming / *514 (-10)
  BrikWars 1942!
 
Achtung! Shaun Sullivan and I got together last night and played a bit of BrikWars. Inspired by Shaun's awesome WWII models, we decided to go with a scenario set in 1942. We took a few pictures, and I prepared a little website for everyone's (...) (24 years ago, 27-Jul-00, to lugnet.announce, lugnet.gaming) ! 
 
  Re: Calling all pirates - I need to identify whose ships these are!
 
(...) Captain Blargh of the Red Tail :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
(...) Read about it all at the above link, ckick the text file. Jason (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
Hahahahahah. _Everything_ is destructible. The main towers are 4d10. The connecting bridges are 3d10. There are 3 towers, each on a 32x32 baseplate (the one with the ramp leading up to it). From here, there is a long ladder and then an elevator, (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
hey a few questions: how large are the doors into the building? how large the the briges (wide) are the bridges destructasble? if so ,how strong are they? (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
(...) ya, i would! i was on vacation during the last one you guys held :( (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
(...) What kind of features does the structure encorporate? Is there an "ojective" to be reached in the battle? eric (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  BrikWars game ... The Platform
 
Yo BrikWars fans: We are playing a game this Saturday in DC, centered around this big, tall platform I built. You can see it at: (URL) write up the battle and let you know how it goes. It's gonna be a great pic when someone makes this monstrosity (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: Aargh! A ghost!
 
(...) No wonder they're such vengeful spirits! All this stabbing... (...) This begs the question: Why would the ghost of an imperialist be slower? All the plundered riches of benighted peoples dragging him down? Hm, now that I look at it again, do (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Aargh! A ghost!
 
Here's my stab a rules for the ghost in brikwars. Move: 3x1d6 studs (1d6" for imperialists) Armour: 1d6 Skill: 1d6 Special: Ghostly touch Range 1d6 Damage 1d6 poison points Ethereal any dice roll that come up 1, the ghost disappears. Cost: 15CP May (...) (24 years ago, 27-Jul-00, to lugnet.gaming)


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