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| | Re: Intro Sector Idea
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| Very well. I think five days is adequate time to wait for replies before replying to my own post. Evidently, this group isn't currently active. With that in mind, I'd like to post a notification here, to all interested parties, advising that I am (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
| | | | Re: Intro Sector Idea
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| :::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (17 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)
| | | | Re: space battle tactical game?
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| (...) Wizards of the Coast had a collectible card game called (URL) Rocketmen>, similar to their Pirates of the Spanish Main. I haven't tried it, but you can (URL) download the rules> and give it a shot. Marc Nelson Jr. (17 years ago, 15-Jan-08, to lugnet.gaming, FTX)
| | | | Re: space battle tactical game?
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| (...) Hi, I am designing a table top game for space battles right now, the working title is Brickfleet. You can design ships and make battles with it. And I am looking for people to test play it, and improve the game. Are you interested, at least I (...) (17 years ago, 14-Jan-08, to lugnet.gaming)
| | | | Re: general gaming Q: multiple dice vs. die+bonuses
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| (...) I'm not a numbers guy, so I can't really help with the mathematics, but from a purely physical point of view, I've always loved the idea of rolling more dice. It's fun to see an opponent's face when you starting picking up d6's, and they say (...) (17 years ago, 8-Jan-08, to lugnet.gaming, FTX)
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