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| | general gaming Q: multiple dice vs. die+bonuses
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| I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
| | | | Re: space battle tactical game?
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| (...) I have been playing Full Thrust for years, it is the only Starship combat game I play. I use the old Micro Machine Star Trek ships. I have over 500 of them. I also have a fleet each of the NAC and ESU. I hav'nt thought of using micro scale (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
| | | | Re: space battle tactical game?
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| Hi Wayne, (...) That does sound like fun, though it'd be quite a lot of work to set up. (Fun work, of course, but still...) (...) Thanks, I hadn't seen that one before, and it does look good. I've only taken a quick perusal so far, but I like the (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
| | | | Re: space battle tactical game?
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| Hi Joe, I've always wanted to try a Lego mircoship game. But my group is a little too BrikWar oriented to break away (frankly, I love to try something like Battlestations in Lego; where there's a miniature ship-to-ship combat part and then a (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
| | | | Re: space battle tactical game?
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| (...) I should add that I've heard of Renegade Bricks (from Mike Rayhawk's page), but the link thereon is dead, and my google-fu has failed to turn up any substantial information on it. Best, - Joe (17 years ago, 18-Dec-07, to lugnet.gaming)
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