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 Gaming / *149 (-5)
  Re: brikwars...
 
(...) When we have too many guys on the field to keep track of, we're careful to make sure they always hold their weapons in such a way to indicate whether they are ready to attack, or whether they have just attacked. After firing a ranged weapon, (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) Well, that's why it's an Optional Rule. (...) Nah, no extra CP's. All communications equipment comes for free. There's no real reason to use Radios if you don't want, I just think it's more fun that way. (...) Well, that's why the (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: Inaugural Ohio BrikWars Meeting
 
(...) It wouldn't work for all TLs though - Flyers that had good enough sensors and instruments to dodge mountains would probably also be able to target enemies through the fog. The XWing example wouldn't, of course, since even with the Force as his (...) (25 years ago, 22-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: brikwars...
 
(...) It's something that takes some getting used to. The important thing is to have a way to tell them apart when you need to, the method isn't really that important. (...) Did you really think so? I'll make a note to put siege weapon ranges up for (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) I think the NearMiss rules slowed us down, as we just about calculated where every near miss went. We also didn't play this rule correctly for the first part of the game. In most wargames I've played I'm used to a miss is a miss. Granted if (...) (25 years ago, 20-Apr-00, to lugnet.gaming)


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