| | Re: Portable Patented Plastic Building Block Bot Building game P3B4
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This is neat! The rules you started a great. If I were to play this game I would include hidden placement of sensors and mines. I would also as a beginner player set up sets of player parts that are the same but in different color configurations. In (...) (22 years ago, 25-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: Lego RPG DraK'en.
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(...) the rules, I would not really call this an RPG. While any game (including Monopoly) could be considered a "role playing game", in the (non-computer) gaming industry, the term RPG has traditionally reffered to a game style where players (...) (22 years ago, 25-Nov-02, to lugnet.gaming, lugnet.off-topic.fun)
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| | Portable Patented Plastic Building Block Bot Building game P3B4
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I have written a draft set of rules for a lego game. This was born on the thread about Jon Palmer's portable tackle box bot building set, but I thought it deserved its own thread. I think this should be the deep link for it: (URL) here after (...) (22 years ago, 25-Nov-02, to lugnet.space, lugnet.gaming)
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| | The game name game
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Every game needs a good working title, so considering the thread which started this off, how about the Portable Patented Plastic Building Brick Bot game? P3B3 for short? James (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
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| | Lego RPG DraK'en.
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Hello, I've recently completed one of my comprehensive lego rpgs for your enjoyment, so here goes. (URL) before you click on the aforementioned site link, I'll explain some of the features further. 1. Rules can be fixed to fit the interests of the (...) (22 years ago, 23-Nov-02, to lugnet.gaming, lugnet.general, lugnet.announce)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) If you like the idea of a "traditional wargame", you may wish to try out my new lego RPG. However, it's only castle related to a sense, however, could still work for space if one were to augment it further. (URL)Possible powers: (...) Yeah, (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) Steve, that's not true. Most rules are indeed set up in the "two-player" frame of mind, as was M:TG, but this is where creativity comes in. We used to play Magic with tables full of people, sometimes in a pattern (you could only attack those (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) Yeah, unless you introduced a ruling that a unit can only be built from pieces from a specific base - you could have a staging area by the base where your unit sits while it is being constructed. That way all you have to do is mark which unit (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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(...) Yes - I like this idea - equivalent to your deck in a CCG. Capturing pieces might be a problem as it would be tough to remember exactly who owned what. Your case could represent your base, or the remaining parts could be built into a base. (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: The Portable Lego Game (was Re: Portable Bot Factory)
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Hmmm, of course you could go for the idea of everyone builds one unit at the start, stats it up and then you place your case (with it's remaining pieces) on the board. You own this case. Each turn you can take 1D6 pieces from each case you own and (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
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