| | Re: Elements of a brick oriented RPG
|
|
(...) Interesting questions... ...and right up my alley too.... =) (...) Depends on how detailed you want the role-playing to be, and whether you want to design a game to accomodate that detail. *Time for a shameless plug (surprisingly the first (...) (23 years ago, 15-May-02, to lugnet.gaming)
|
|
| | Re: Elements of a brick oriented RPG
|
|
Matt Hein wrote: < snip > Tonight when I'm on my own time as opposed to my employers, I'm going to give all of the responses so far some additional thought. I did want to throw out one quick thing though... Matt (and I think at least one other (...) (23 years ago, 14-May-02, to lugnet.gaming)
|
|
| | Re: Elements of a brick oriented RPG
|
|
(...) Hmmm...a brick RPG? This sounds sweet, I would go about borrowing several aspects from other brick RPGs on the net, and adapting them to your respective tastes. (...) Definitely, I prefer Science Fiction, but Fantasy also works well, but try (...) (23 years ago, 14-May-02, to lugnet.gaming)
|
|
| | Re: Elements of a brick oriented RPG
|
|
(...) I think a lot of these questions will answer themselves if you can answer one question: who is the game intended for? Lego fans, role-playing fans, or something in between? The more you intend it to be for Lego fans or one-off convention (...) (23 years ago, 14-May-02, to lugnet.gaming)
|
|
| | Re: Elements of a brick oriented RPG
|
|
Frank, this sounds like a game I would love to play. I'm such a visual person that I feel like I miss out in standard RPG's. I like them, but a hint of physical world like LEGO would be cool. Here are my suggestions to your questions posed: (...) (...) (23 years ago, 14-May-02, to lugnet.gaming)
|