| | Re: Auto-fire rule question
|
|
(...) Depending on which optional rules you use. In the simplest case, this trooper would have to limit hislef to a 15 degree firing arc. Another thing you could try (although it's a stretch) is to say that if a target is large enough that it would (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
|
|
| | Re: Auto-fire rule question
|
|
(...) With an eye towards reality, this isn't actually as absurd as it sounds. Automatic fire is rather inaccurate (at least with traditional weapons, after about the 3rd bullet, recoil has moved the weapon so much that it's no longer pointing where (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
|
|
| | Auto-fire rule question
|
|
Auto-fire rule question for Mike and/or anyone who has used the rules: If a troopers skill is 1d6, max roll is: 6 and the penalty for a 30degree arc is: -2 Max roll is now 4 the AutoUsage rating on Impact Rifle is: 5 Then there is NO WAY a trooper (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
|
|
| | New Junkbot online at www.lego.com
|
|
For those Junkbot addicts out there, there is a new version called Junkbot Undercover online now. Martin (see you in the highscore table) (23 years ago, 25-Apr-02, to lugnet.gaming)
|
|
| | Re: Pirate Wars/BrikWars at Gaming Cons
|
|
(...) Ok, I have just started a schedule of Pirate gaming at (URL) please e-mail or post here with details. If you happen to have current links to Pirate Wars, I need to update my page and the Lugnet page. Frank (who figured he'd better start doing (...) (23 years ago, 19-Apr-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
|