| | Re: The Unsuspecting City of Brikingham
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Rev, I dunno how I've managed to never visit your web site, you are one deranged feller (high praise). I laughed my self silly at all of your marvelous MOC's. Keep up the great work! -- Bill (...) (23 years ago, 8-Mar-02, to lugnet.gaming)
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| | The Unsuspecting City of Brikingham
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After joining in on the fun of Mike Rayhawk's BrikWars session at BricksWest, I decided I want to try out running a BrikWars game of my own with some of my friends. Greatly inspired by Mike's teams, I created eleven of my own 9-unit armies, each (...) (23 years ago, 7-Mar-02, to lugnet.announce.moc, lugnet.build.contests, lugnet.gaming, lugnet.town) !!
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| | Re: Pirate Game Rules Thoughts
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(...) That works well for some players, but if you recall, there is always one player who hasn't even started plotting when you ask if all plotting is complete. (...) In the role playing game, winning has generally be determined by wealth. In the (...) (23 years ago, 6-Mar-02, to lugnet.gaming, lugnet.pirates)
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| | Re: Lego Car Wars, and Origins/GenCon
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(...) I see it as a combination of Car Wars and Lego. The new car wars rules do seem to have an elegant method of handling movement, IMHO. On the other hand, the weapons rules and the performance should be based on the bricks and not on a (...) (23 years ago, 4-Mar-02, to lugnet.gaming)
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| | Re: Pirate Game Rules Thoughts
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(...) I had a hard time figuring out how plotting worked from the sheet. But once plotting was explained to me it was dead simple. But then I've done Star Fleet Battles(tm) plotting which is quite complex compared to this. I think plotting adds a (...) (23 years ago, 4-Mar-02, to lugnet.gaming, lugnet.pirates)
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