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| | Re: Pirate Game Rules Thoughts
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| (...) My reading is pretty much in line with Chris here. But then again, I'm a metricating fool. The big problem with plotting, as I see it, is that when ships close in, independent plotting loses its connection to reality. If anything, I'd suggest (...) (23 years ago, 2-Mar-02, to lugnet.gaming, lugnet.pirates)
| | | | Re: Pirate Game Rules Thoughts
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| (...) It seemed to me that getting the hang of plotting took a few turns for most people and then they could mostly do it in their sleep. When I've played, I typically had my next turn plotted long before the previous turn was resolved. Do the (...) (23 years ago, 2-Mar-02, to lugnet.gaming, lugnet.pirates)
| | | | Re: Gaming at AFOL cons
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| Another point re: dedicated rooms. I had dedicated a significant amount of luggage space to piratical decor, almost none of which got used because there was both no time to put it up and no place to put it. Such nonsense DOES add to the experience (...) (23 years ago, 2-Mar-02, to lugnet.gaming)
| | | | Lego Car Wars, and Origins/GenCon
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| I've thought about Lego Car Wars, but my thoughts right now just run to "use Lego to build the vehicles and scenery, and then play." Which would be fun and get attention, but it's just using Lego instead of regular playing pieces . . . it doesn't (...) (23 years ago, 2-Mar-02, to lugnet.gaming)
| | | | Re: Gaming at AFOL cons
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| (...) I've had a perpetual order at my local retailer since October to hold a copy of each item for me. So I hope that your date isn't vapor. I'm looking forward to it. And what Frank said: have you thought about LEGOizing it? (...) (...) (23 years ago, 1-Mar-02, to lugnet.gaming)
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