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| | Re: Gaming at AFOL cons
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| Ok, just read seven messages and decided that each justifies some response. As a result, I may repeat comments others have already made... (...) I'm really not worried about having enough stuff for a game. The only time we've ever been short on (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
| | | | Re: Gaming at AFOL cons
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| (...) When you're talking about a room, you mean one of the small rooms at MWEC on the second floor where they traditionally have ~14 RPGs running? Or a small ballroom at one of the hotels? Or what? A corner of the big room might work quite nicely. (...) (23 years ago, 25-Feb-02, to lugnet.gaming, lugnet.lego.direct)
| | | | Re: Gaming at AFOL cons
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| "Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gs3C8x.2wJ@lugnet.com... (...) to (...) There (...) times (...) was (...) timeslots. I don't know if we could set aside a single room, but I know we could set up a semi-permanent (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
| | | | Re: Gaming at AFOL cons
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| (...) ...Just a note on this. I'm reading the thread (and passing along things to BrickFest :-) I don't have much time to respond to things at the moment (damn customers want me to _work!_ go figure). But I can say a couple things: ...Scheduling: (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
| | | | Re: Gaming at AFOL cons
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| (...) I was specifically refering to a relationship in which a LEGO gaming area was set aside for the whole con and games were kept running in all 14 timeslots. I know I could just register as a judge and run anything (I've done it many times), but (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
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