|
| | Re: Gaming at AFOL cons
|
| (...) I've been thinking about this since last summer's Brickfest, actually. I don't want to miss out on the other stuff, but I'm really there to play LEGO games. I think that the length of time that we played was on the border of being too little (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
| | | | Re: Gaming at AFOL cons
|
| "Frank Filz" <ffilz@mindspring.com> wrote in message news:3C77FBB9.FA7EC7...ing.com... (...) Yes, but noting your overview of BricksWest in "Frank's Big BricksWest Adventure" the gathering may need to be longer. (...) Planning for events will be (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
| | | | Pirate Game Rules Thoughts
|
| At BricksWest, Steve and I had some discussions about the game rules. One thing Steve has been trying to come up with is a way to eliminate plotting moves since this slows down the game the most. The problem I would have with eliminating this is the (...) (23 years ago, 24-Feb-02, to lugnet.gaming, lugnet.pirates)
| | | | Gaming at AFOL cons
|
| We had a nice roundtable on gaming at BricksWest, but I thought I'd open some of the discussion here. One thing Steve Jackson asked was based on the response to the Pirate Game at BricksWest, was it even appropriate to have gaming at an AFOL con. Of (...) (23 years ago, 23-Feb-02, to lugnet.gaming)
| | | | BrikWars at BricksWest
|
| For anyone who's looking forward to those "BrikWars session (tentative)" slots on Saturday and Sunday nights, here's the plan as it currently stands: I'll be hosting games both nights for anyone who wants to get involved. I'll take care of keeping (...) (23 years ago, 11-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
| |