Subject:
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Re: Why the heck use Real Time?
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Wed, 10 Oct 2001 18:12:25 GMT
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Viewed:
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854 times
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In lugnet.castle.org.cw, Pawel Nazarewicz writes:
> Why should we use Real Time on the Isle of Mist?
>
> We debated using RT from the very beginning, and finally, after giving it
> plenty of thought, we decided that it's the
> best thing to use for the Isle of Mist. Here are some reasons:
>
> 1) The Isle of Mist is discovered unpopulated. The danger of using RT with
> Castle World is that people want to have
> full control over their kingdoms, which is perfectly understood. The IOM on
> the other hand is a joined effort with story
> guides - kind of facilitators on the Isle.
>
> 2) The IOM is a living creation. The best thing about the Isle is that
> once it gets going, there will always be traffic.
> People will always be doing something, and with four story guides working
> independently, there will be a lot of surprises
> going on. I won't even know what's happening on 75% of the Isle. This is
> designed to provide the maximum stimulation
> and diversity for people.
>
> 3) What if I can't update? Aha - that just means we can't "Hear from you."
> Suppose you are gone for a month and
> unable to update. When the time comes to update, you just let us know what
> happened for the past month and WHY
> you couldn't update (due to heavy storms, famine, etc - be creative :) If
> major events have occured during that time,
> take it into account for the maximum effect. We'll have histories on all
> the individual map pages of the important
> events, so it will be easy to cross-reference that.
>
> 4) Major events? Yeah ... these will be done just to keep the writers
> stimulated, but everything on the Isle will still be
> as much or as little as you want to make of it. Just go with the flow ;)
> Much more on that later.
>
> Ok ... In this context, I really don't see any downsides to RT. It gives us
> structure, direction, and makes the IOM come
> alive. I really don't see it as limiting either - just the opposite.
>
> We (Chris, myself, and the rest of admin) are very flexible and want to make
> this page the most fun for everyone, so
> if you have any thought on this, let us know.
>
> -- Pawel
Nothing to add to this but a me too. Couldn't have said it better. Thanks
for clearing it up for everyone Pawel. I apologize if I was confusing
earlier; I should have made it clearer.
-Chris
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Message is in Reply To:
| | Why the heck use Real Time?
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| Why should we use Real Time on the Isle of Mist? We debated using RT from the very beginning, and finally, after giving it plenty of thought, we decided that it's the best thing to use for the Isle of Mist. Here are some reasons: 1) The Isle of Mist (...) (23 years ago, 10-Oct-01, to lugnet.castle.org.cw)
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