| | Re: Castle World Map
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| (...) If people are interested I will try to get POVRay to output the sample version I was playing with as an example. We would need to work out a key for the Lego map: Like: 1 stud = 1 mile (5 miles, etc.) 1 plate thickness = 1000 feet of elevation (...) (25 years ago, 2-Feb-00, to lugnet.castle)
| | | | Re: Castle World Map
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| (...) Timbo! you're psychic! well sort of. amazingly close to what i've been working on! the color code i'm using (thus far, always room to change later) is a bit more simplified, and used to denote basic textures : blue ~ water lt. blue ~ as a (...) (25 years ago, 2-Feb-00, to lugnet.castle)
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