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In lugnet.announce.moc, Anthony Sava wrote:
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The Wizards Labyrinth
The reclusive wizard has hidden his vast treasures within a large castle,
standing amid a huge labyrinth, only the bravest and most cunning of warriors
will make it through!
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I double-checked against the photos minus the castle, and yes, there is a route
past all four statues to the center. But in a purely maze-theoretic sense, its
not a complex labyrinth -- e.g. theres only one wrong turn on the route between
Statues #3 and 4. OTOH its a challenge to fit complexity onto a single 32x32
baseplate, and this solution looks good.
I like the statue in the pond, and the one atop the hill -- but the latter
doesnt show up as well. This is an unavoidable problem with large masses of
single-color brick; contours just dont show well in photos.
Further on texturing -- theres a division of opinion regarding the studliness
of models -- when should studs be avoid by use of SNOT or tiles? In this
particular case, I think the studs work well for the hedges, but the castle
itself should be smoothed out.
At a slightly larger scale, this would make a nice premise for a brik film. (You
cant fit a camera down these routes, and an overhead shot of a 1x1 round
walking them would look very cramped.) Or a couple of different scales, for
wide-angle vs. close-up shots.
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Message is in Reply To:
4 Messages in This Thread: ![Can you solve the Wizard's Riddles? -Anthony Sava (29-Oct-05 to lugnet.announce.moc, lugnet.castle, lugnet.build.microscale, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Can you solve the Wizard's Riddles? -Nathan Todd (30-Oct-05 to lugnet.castle, lugnet.build.microscale)](/news/x.gif) ![](/news/46.gif) ![Re: Can you solve the Wizard's Riddles? -Steve Witt (31-Oct-05 to lugnet.castle, lugnet.build.microscale)](/news/x.gif)
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