| | Re: Character Subcategories
|
|
(...) stories, (...) Yeah, my point was that those type of games are excellent *source* material when it comes to engineering medieval characters and such - I'm not expecting any cyberspace encounters between different folks' characters to be a (...) (25 years ago, 26-Jan-00, to lugnet.castle)
|
|
| | Re: Character Subcategories
|
|
(...) Stu, There will be fighting, but think of it in terms of the WWF - great show, all prearranged, yet still looks good;) If two people want to fight, they come up with a mutually beneficial story (if you are captured it leads to a rescue, if you (...) (25 years ago, 26-Jan-00, to lugnet.castle)
|
|
| | Re: Character Subcategories
|
|
(...) mates (...) How did you know I was a WWF fan? Maybe I can come up with a way to get my Undertaker and Stone Cold minifigs into my storylines! :-) I like the idea that this will be pre-arranged: capture -> rescue, murder -> vengeance, romance (...) (25 years ago, 27-Jan-00, to lugnet.castle)
|
|
| | Re: Character Subcategories
|
|
(...) encounters - (...) up (...) if (...) Yep - endless possibilities! That's the best part! (...) I guess whenever we have a considerable amount of creations. Oh, and when the website is ready. (i.e. maps are done, character pages are ready, story (...) (25 years ago, 30-Jan-00, to lugnet.castle)
|
|
| | Re: Character Subcategories
|
|
I'm a bit late talking on the subject, but I seem to remember some of the posts brought up a list along the lines of: outlaw ruler soldier [etc - for brevity] This of course, brought up the stuff of Whether a soldier was in a standing army, or (...) (25 years ago, 30-Jan-00, to lugnet.castle)
|