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 Castle / 1910
  Re: Character Subcategories
 
(...) A minor nit: not all roleplaying games use dice or even randomizers of any kind to determine the outcome. In fact, not all of them have rules, although I'd personally hestitate to call those "games" (although they are still "role-playing") (...) (24 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) stories, (...) Yeah, my point was that those type of games are excellent *source* material when it comes to engineering medieval characters and such - I'm not expecting any cyberspace encounters between different folks' characters to be a (...) (24 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) Stu, There will be fighting, but think of it in terms of the WWF - great show, all prearranged, yet still looks good;) If two people want to fight, they come up with a mutually beneficial story (if you are captured it leads to a rescue, if you (...) (24 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) mates (...) How did you know I was a WWF fan? Maybe I can come up with a way to get my Undertaker and Stone Cold minifigs into my storylines! :-) I like the idea that this will be pre-arranged: capture -> rescue, murder -> vengeance, romance (...) (24 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) encounters - (...) up (...) if (...) Yep - endless possibilities! That's the best part! (...) I guess whenever we have a considerable amount of creations. Oh, and when the website is ready. (i.e. maps are done, character pages are ready, story (...) (24 years ago, 30-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
I'm a bit late talking on the subject, but I seem to remember some of the posts brought up a list along the lines of: outlaw ruler soldier [etc - for brevity] This of course, brought up the stuff of Whether a soldier was in a standing army, or (...) (24 years ago, 30-Jan-00, to lugnet.castle)

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