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 Castle / 1908
  Re: Character Subcategories
 
(...) Uh O, roleplaying game? Is that like D&D? I have no interest in that at all! I thought there were sites where that was being done already, or so I understood. What exactly were you trying to set up, Pawel? I am all into telling stories, but (...) (24 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) A minor nit: not all roleplaying games use dice or even randomizers of any kind to determine the outcome. In fact, not all of them have rules, although I'd personally hestitate to call those "games" (although they are still "role-playing") (...) (24 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) A minor nit: not all roleplaying games use dice or even randomizers of any kind to determine the outcome. In fact, not all of them have rules, although I'd personally hestitate to call those "games" (although they are still "role-playing") (...) (24 years ago, 25-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) I never played a D&D style game in my life, so I was expressing myself as a true ignoramus here -- nitpick all you want -- almost anyone would know more about this topic than myself. And I wasn't criticizing it at all, just pointing out that (...) (24 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) I think it does. I don't know too much about D&D or any roleplaying either, but this is definitely more continuous stories about your creations and such, maybe just a touch of roleplaying by the fact that over the web, people can have virtual (...) (24 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) Very cool! I can't wait 'til it is finished! :) Jeff (24 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) stories, (...) Yeah, my point was that those type of games are excellent *source* material when it comes to engineering medieval characters and such - I'm not expecting any cyberspace encounters between different folks' characters to be a (...) (24 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) Stu, There will be fighting, but think of it in terms of the WWF - great show, all prearranged, yet still looks good;) If two people want to fight, they come up with a mutually beneficial story (if you are captured it leads to a rescue, if you (...) (24 years ago, 26-Jan-00, to lugnet.castle)
 
  Lion's Cove (was: Re: Character Subcategories)
 
(...) Thanks! This is just a start, I'll be working on it every spare minute. I just got some orders from S@H that will help me accessorize :-) and I took apart my 6091 (only a few days built) to use the pieces. Bugdet allowing, I might buy another (...) (24 years ago, 26-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) mates (...) How did you know I was a WWF fan? Maybe I can come up with a way to get my Undertaker and Stone Cold minifigs into my storylines! :-) I like the idea that this will be pre-arranged: capture -> rescue, murder -> vengeance, romance (...) (24 years ago, 27-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) encounters - (...) up (...) if (...) Yep - endless possibilities! That's the best part! (...) I guess whenever we have a considerable amount of creations. Oh, and when the website is ready. (i.e. maps are done, character pages are ready, story (...) (24 years ago, 30-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
I'm a bit late talking on the subject, but I seem to remember some of the posts brought up a list along the lines of: outlaw ruler soldier [etc - for brevity] This of course, brought up the stuff of Whether a soldier was in a standing army, or (...) (24 years ago, 30-Jan-00, to lugnet.castle)

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