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Seeing as the list of characters will prove to be extensive, what would be a good way to categorize it (similiar question to structures)? My thoughts on the general segregation so far are: 1) Villager - your standard folks 2) Knight - your warriors (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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What are you up to that you need all these lists of stuff, Pawel? I presume its a CastleWorld thing, but I am not sure I see where it leads to... -- Richard (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) the (...) of (...) Pawel, while that list certainly contains all the general character types of any good fantasy roleplay game, I think that there is possibly too much room for crossovers. For example, I have a wandering band (Travellers) (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) <snip> (...) An excellent point. (...) Hmm...well, arranging them geographically would be the easiest way, but I think that Pawel was also pondering a 'master list'. Maybe there should be a recognized set of 'keywords' and then, well, (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) Uh O, roleplaying game? Is that like D&D? I have no interest in that at all! I thought there were sites where that was being done already, or so I understood. What exactly were you trying to set up, Pawel? I am all into telling stories, but (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) Well, I gave my 'keywords' thought in my last post, so I'll restrict this to ideas for more keywords. (...) This might be a bit broad. Not all soldiers are knights... (...) Criminal might be a good idea also. A cat burglar might not be an (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) A minor nit: not all roleplaying games use dice or even randomizers of any kind to determine the outcome. In fact, not all of them have rules, although I'd personally hestitate to call those "games" (although they are still "role-playing") (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) A minor nit: not all roleplaying games use dice or even randomizers of any kind to determine the outcome. In fact, not all of them have rules, although I'd personally hestitate to call those "games" (although they are still "role-playing") (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) I'm pretty sure it is a Castle world thing. Pawel prolly wants to have some categorization in order to organize the creations. HTH, Shiri (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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I for one like this categorization scheme. You should probably add "mercenary" to it. -- Paul Davidson Pawel Nazarewicz <verneer@utk.edu> wrote in message news:Fow6AF.BnI@lugnet.com... (...) a (...) on the (...) regular (...) etc. (...) subcategory (...) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) <snip bulk of list> Heh... I'd appreciate that, even if no one else did. ;) Given that my castle creations center around a mercenary company, and all... James (URL) (25 years ago, 25-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) I never played a D&D style game in my life, so I was expressing myself as a true ignoramus here -- nitpick all you want -- almost anyone would know more about this topic than myself. And I wasn't criticizing it at all, just pointing out that (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) I think it does. I don't know too much about D&D or any roleplaying either, but this is definitely more continuous stories about your creations and such, maybe just a touch of roleplaying by the fact that over the web, people can have virtual (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) Very cool! I can't wait 'til it is finished! :) Jeff (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) stories, (...) Yeah, my point was that those type of games are excellent *source* material when it comes to engineering medieval characters and such - I'm not expecting any cyberspace encounters between different folks' characters to be a (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) Stu, There will be fighting, but think of it in terms of the WWF - great show, all prearranged, yet still looks good;) If two people want to fight, they come up with a mutually beneficial story (if you are captured it leads to a rescue, if you (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Lion's Cove (was: Re: Character Subcategories)
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(...) Thanks! This is just a start, I'll be working on it every spare minute. I just got some orders from S@H that will help me accessorize :-) and I took apart my 6091 (only a few days built) to use the pieces. Bugdet allowing, I might buy another (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) mates (...) How did you know I was a WWF fan? Maybe I can come up with a way to get my Undertaker and Stone Cold minifigs into my storylines! :-) I like the idea that this will be pre-arranged: capture -> rescue, murder -> vengeance, romance (...) (25 years ago, 27-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) encounters - (...) up (...) if (...) Yep - endless possibilities! That's the best part! (...) I guess whenever we have a considerable amount of creations. Oh, and when the website is ready. (i.e. maps are done, character pages are ready, story (...) (25 years ago, 30-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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I'm a bit late talking on the subject, but I seem to remember some of the posts brought up a list along the lines of: outlaw ruler soldier [etc - for brevity] This of course, brought up the stuff of Whether a soldier was in a standing army, or (...) (25 years ago, 30-Jan-00, to lugnet.castle)
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| | Re: Character Subcategories
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(...) p ~ i think interesting allowances could be made so that "gypsies and nomads" could be added to the list. their Realm could be made to "float" over unoccupied Realm spaces. interesting, no? later ~ craig~ (25 years ago, 30-Jan-00, to lugnet.castle)
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