| | Re: The Classic Castle City Standard
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(...) I think what's probably meant here, and might be helpfull, is a clear view of the wall interface. (The cross-section so to speak) What also might be usefull, is to include some simple information about the Phytagoras mechanism for attaching (...) (21 years ago, 24-Aug-03, to lugnet.castle)
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| | Re: Royal Hunting Retreat MOC
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(...) Travis.. this is one crazy MOC. usually i prefer simplicity of design over such craziness, but this MOC has one thing that few castle MOCs have had in a long time -- and it has it in abundance: Innovation Angled walls going up, going down.. (...) (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
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| | Re: The Classic Castle City Standard
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(...) Instructions? I think it is fairly straight forward, but I can make some if you think there should be some. One of the keys of this standard is that however you make it, it should fit together. I don't want people to think that there is a (...) (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
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| | Re: The Classic Castle City Standard
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(...) Hey Ben, Well, part of the those gaps can be filled in with trees and bushes - as well as smaller vendors with odds and ends - not to mention they form great winding alleyways! What I love about this standard is that almost all problems that (...) (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
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| | Re: The Classic Castle City Standard
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(...) Ahh yes! I remember that now! Thanks for the kick-ass suggestion. Good ideas and real innovation are really useful things. Perhaps I should add an authors list of people who contributed the key ideas to the mix... -lenny (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
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