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Subject: 
Re: Building a giant castle
Newsgroups: 
lugnet.castle
Date: 
Wed, 19 Jan 2000 22:54:52 GMT
Viewed: 
1097 times
  
Pawel Nazarewicz <verneer@utk.edu> wrote in message
news:FoLqC7.E1I@lugnet.com...
[snip]
The key is not to think big right away (Strombrachter took about 2 years • off and
on), because that's a sure fire way to get discouraged quickly.  Build, • post,
build, post, etc.  On the other hand, The Gryphon's Nest took about a week • of
intense work (and plenty of College Football).  I doubt that that can • classified
as "Big Castle" though.

-- pn

Excellent advice here.  One thing I try to do is build "chronologically",
meaning build in the order that a castle would evolve.  First comes the
original keep, then perhaps a basillica (sp?) and a defensive outer wall.
Next come some towers.  Eventually, a second keep may be built (for a feudal
vassel perhaps).  I find that this helps me to maintain consistency and also
build realistically (not too many kings had the funds and manpower to throw
up a massive castle all at once).  If I build something that later I don't
like, I simply stage a battle which destroys the offending part of the
structure.  Then, of course, it's time for the king/prince/castle owner to
rebuild.  :-)

Tim



Message has 1 Reply:
  Re: Building a giant castle
 
(...) feudal (...) also (...) throw (...) This is good advice. In fact, the building of a large castle could be quite a story in itself. You could set it up with workmen, carts full of bricks, scaffolding, and chronicle the process on a website. (...) (25 years ago, 19-Jan-00, to lugnet.castle)

Message is in Reply To:
  Re: Building a giant castle
 
(...) Well said. To be honest, I have been fascinated by Eric's Models recently, so from PERSONAL observation, I have to say that building something small (see church) and giving it great detail, makes people appreciate it more. Sure building a huge (...) (25 years ago, 19-Jan-00, to lugnet.castle)

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