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 Castle / 16205 (-5)
  Re: CAD animals
 
Thanks. I'm no POV-Ray expert, but Travis Dickinson sent me some settings a while ago. These might be a little different, but they're similar to what he gave me. These were my settings for radiosity and the sky sphere: global_settings { (...) (22 years ago, 9-Mar-03, to lugnet.castle)
 
  Re: CAD animals
 
Those are nice, and the renders are gorgious. I like the pig a lot, with it's big floppy ears. What settings did you use? (...) (22 years ago, 9-Mar-03, to lugnet.castle)
 
  Re: The Village of Dahyart version 2.0
 
Wow. WOW. (Forgive the poor spacer for his enthusiasm. Good Castle just floors him.) Just look at that detailing! The ducks are very impressive, as are the chickens. There's not a single thing in this diorama that looks out of place. Take care, (...) (22 years ago, 8-Mar-03, to lugnet.castle)
 
  Re: The Village of Dahyart version 2.0
 
(...) Alright! I waited until now to comment since I figured somewhere along the line you would eventually redesign this. Nice job! <snip the nice introduction story> Okay, for the sake of levity, I'll just review the overall picture. (URL) overlook (...) (22 years ago, 8-Mar-03, to lugnet.castle)
 
  Re: A few scenes from east Allercus
 
(...) Actually, that's not a problem at all. (But how this can get two replies compared to like ten for a duplo spaceship is beyond me :) (...) Yep, finally a chance for me to use some of my castle figures in a scene. (Having a house just standing (...) (22 years ago, 8-Mar-03, to lugnet.castle)


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