Subject:
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Re: The Village of Dahyart
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Newsgroups:
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lugnet.castle
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Date:
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Thu, 27 Feb 2003 02:22:31 GMT
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Viewed:
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2325 times
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In lugnet.castle, Manfred Moolhuysen writes:
> In lugnet.announce.moc, Anthony Sava writes:
> [snip]
> > The village straddles the road that leads to the front of the tower, and
> > boasts a blacksmith's shop and three small shop stalls. The total number of
> > buildings, aside the tower and its signature six spires, is 18.
>
> Nice, my only comment is that the village looks too tidy, with all the house
> frondsides almost in one straigt line. In my humble opinion, you should make
> their apperance less "planned" by allowing more offset back and forth. Try
> also to place some buildings at an angle differend from perpindicular to the
> road (there are several solutions to do this in a neat way).
>
> With friendly greetings, M. Moolhuysen.
Thanks much! Those are great ideas. Before I read your post I was torn
between leaving the village as is or scrapping it to have it encircle the
tower. But with changing their relative positions, I think it'd make the
village look much better.
The reason they are all in a line like that was because I wasn't really
thinking. Originally I was going to have the buildings hang off the green
plates onto the tan ones to hold them in place, and then after rethinking that,
moved them back. That's where I didnt think to move them back different
amounts. I'm glad you pointed this out.
And thanks for the reply!
--Anthony
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Message is in Reply To:
| | Re: The Village of Dahyart
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| In lugnet.announce.moc, Anthony Sava writes: [snip] (...) Nice, my only comment is that the village looks too tidy, with all the house frondsides almost in one straigt line. In my humble opinion, you should make their apperance less "planned" by (...) (22 years ago, 26-Feb-03, to lugnet.castle)
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