Subject:
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Re: A village challenge and questions ...
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Newsgroups:
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lugnet.castle
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Date:
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Mon, 10 Jan 2000 19:23:23 GMT
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Viewed:
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786 times
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In lugnet.castle, Daniel Siskind writes:
> In lugnet.castle, Pawel Nazarewicz writes:
> > Most of us here have explored many castle basic structures:
> >
> > 1) Castles
> > 2) Taverns
> > 3) Churches
> > 4) etc...
>
>
> I am actually working on a whole castle village's worth of custom models at
> the moment... and here are the ideas I'm developing:
>
> Town Well: As mentioned in other posts - the focal point of the town.
A crossroads may also be the center of town, but that would probably make the
town less of the "backwards village" Pawel seems to want.
>
> Wind Mill: Another essential focal point of town life where the peasant mill
> their grains, store their flour, and of course where the local landlord's
> taxes are collected.
This is highly terrain dependant. Watermills would probably be more likely, as
a windmill would really only be ideal in areas of high wind, such as the tops
of high hills (the funnel effect increases the wind speed). Watermills
basically come in two varieties, ones with a dammed-up millpond and ones that
don't. The ones without a millpond have the waterwheel dip into the stream
itself, whereas the ones with a millpond use a gutter to channel the water over
the wheel. Damming would probably only occur where the only available streams
are slow moving.
>
> Church: As the counter balance to the Landlord system, the peasants gave
> freely to the Church and it was often the largest building in any village,
> likely to be the only one made of stone.
If this is a non-Christian or fantasy society, a nature or harvest diety would
be the best choice for the local temple.
> Blacksmith and other workshops: the local landlord usually gave a charter for
> such essential duties as a Blacksmith, fletcher, butcher, baker, carpenter,
> hobbler, ferrier, etc. These "professionals" would be granted land for their
> workshop and usually would dwell in the same building.
You may also want to include a cooper, as they were pretty important. Barrels
were probably one of the best ways to store and ship things such as fruit,
grain, flour, beverages, and nails. Besides, it'd give you an excuse to use
many of the barrels that we all seem to have surplusses of. ;)
>
> Adventurer's shop: While not of any historical value, why not have one of
> those shops where the young adventurer get's equiped to seek fortune and fame
> and get those necessary items like suits of chainmail, magic wands, and the
> all important Scroll of Healing.
Since Pawel seems to want a little, poor village, this shop would not make any
money. I would only expect a store of this type to be found in large towns and
cities, or villages along well-traveled routes.
Jeff
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Message has 1 Reply: | | Re: A village challenge and questions ...
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| (...) Windmills were probably a lot more common than you may think as there still exists a great deal of them in Europe, especially the low countries, which date back to the middle ages. Many castles and towns would also have them on wall towers so (...) (25 years ago, 11-Jan-00, to lugnet.castle)
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Message is in Reply To:
| | Re: A village challenge and questions ...
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| (...) I am actually working on a whole castle village's worth of custom models at the moment... and here are the ideas I'm developing: Town Well: As mentioned in other posts - the focal point of the town. Wind Mill: Another essential focal point of (...) (25 years ago, 10-Jan-00, to lugnet.castle)
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