Subject:
|
Re: Loyal to .castle? [ROLL CALL]
|
Newsgroups:
|
lugnet.castle
|
Date:
|
Fri, 18 Oct 2002 21:40:12 GMT
|
Viewed:
|
1492 times
|
| |
| |
> I'm guessing a lot of our "inspirations" come from such things
> as Dungeons and Dragons, which I we should try to base our
> creations on. Yeah, it may be tempting, but that takes most
> of the fun out of it, If you're copying down character descriptions
> and incorporating them into your work. I'm not saying it's
> a sin to use others ideas, but I would prefer to create my
> own style of creatures, and work off that. Otherwise, it's fan
> fiction, and one key to success is pure originality. (although
> there are exemptions)
Arrgh. There's an errata in the message above. It should have
been typed as follows.
"Which I think we should not try to base our
creations on."
My foremost apologies if that was misleading.
<<_Matt Hein_>>
Fellow lego enthusiast
|
|
Message is in Reply To:
| | Re: Loyal to .castle? [ROLL CALL]
|
| (...) You can count me in on any castle project. Castle sort of has that nostalgic feeling other feelings seemingly can't deliver. I'm guessing a lot of our "inspirations" come from such things as Dungeons and Dragons, which I we should try to base (...) (22 years ago, 18-Oct-02, to lugnet.castle)
|
153 Messages in This Thread: (Inline display suppressed due to large size. Click Dots below to view.)
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|